22 research outputs found

    @twitter analysis of #edmedia10 – is the #informationstream usable for the #mass

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    In this paper we report the use of an application that enables an automatic analyses of social media content. In this early stage of development our work focuses on data from Twitter1 as currently to be the most popular and fastest growing microblogging platform. After an introduction about a general concept the conference tweets of a big e-learning conference are examined. It is aimed to show whether there is a possibility to get significant information from a pool of postings or not. The publication concludes that a keyword extraction can be taken as basis for further investigations and treatment of data

    Social semantic search : a case study on web 2.0 for science

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    When researchers formulate search queries to find relevant content on the Web, those queries typically consist of keywords that can only be matched in the content or its metadata. The Web of Data extends this functionality by bringing structure and giving well-defined meaning to the content and it enables humans and machines to work together using controlled vocabularies. Due the high degree of mismatches between the structure of the content and the vocabularies in different sources, searching over multiple heterogeneous repositories of structured data is considered challenging. Therefore, the authors present a semantic search engine for researchers facilitating search in research related Linked Data. To facilitate high-precision interactive search, they annotated and interlinked structured research data with ontologies from various repositories in an effective semantic model. Furthermore, the authors' system is adaptive as researchers can synchronize using new social media accounts and efficiently explore new datasets

    Nintendo Wii Remote Controller in Higher Education: Development and Evaluation of a Demonstrator Kit for e-Teaching

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    The increasing availability of game based technologies together with advances in Human-Computer Interaction (HCI) and usability engineering provides new challenges and opportunities to virtual environments in the context of e-Teaching. Consequently, an evident trend is to offer learners with the equivalent of practical learning experiences, whilst supporting creativity for both teachers and learners. Current market surveys showed surprisingly that the Wii remote controller (Wiimote) is more widely spread than standard PCs and is the most used computer input device worldwide, which given its collection of sensors, accelerometers and bluetooth technology, makes it of great interest for HCI experiments in e-Learning/e-Teaching. In this paper we discuss the importance of gestures for teaching and describe the design and development of a low-cost demonstrator kit based on Wiimote enhancing the quality of the lecturing with gestures

    Visualizing collaborations and online social interactions at scientific conferences for scholarly networking

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    The various ways of interacting with social media, web collaboration tools, co-authorship and citation networks for scientific and research purposes remain distinct. In this paper, we propose a solution to align such information. We particularly developed an exploratory visualization of research networks. The result is a scholar centered, multi-perspective view of conferences and people based on their collaborations and online interactions. We measured the relevance and user acceptance of this type of interactive visualization. Preliminary results indicate a high precision both for recognized people and conferences. The majority in a group of test-users responded positively to a set of statements about the acceptance

    Mining and Visualizing Usage of Educational Systems Using Linked Data

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    This work introduces a case study on usage of semantic context modelling and creation of Linked Data from logs in educational systems like a Personal Learning Environment (PLE) with focus on improvements and monitoring such systems, in generally, with respect to social, functional, user and activity centric level [7,15]. The case study demonstrates the application of semantic modelling of the activity context, from data collected over two years from the PLE at Graz University of Technology, using adequate domain ontologies, semantic technologies and visualization as reflection for potential technical and functional improvements. As it will be shown, this approach offers easy interfacing and extensibility on technological level and fast insight on statistical and preference trends for analytic tasks

    Towards identifying Collaborative Learning groups using Social Media

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    This work reports about the preliminary results and ongoing research based upon profiling collaborative learning groups of persons within the social micro-blogging platforms like Twitter that share potentially common interests on special topic. Hereby the focus is held on spontaneously initiated collaborative learning in Social Media and detection of collaborative learning groups based upon their communication dynamics. Research questions targeted to be answered are: are there any useful data mining algorithms to fulfill the task of pre-selection and clustering of users in social networks, how good do they perform, and what are the metrics that could be used for detection and evaluation in the realm of this task. Basic approach presented here uses as preamble hypothesis that users and their interests in Social Networks can be identified through content generated by them and content they consume. Special focus is held on topic oriented approach as least common bounding point. Those should be also the basic criteria used to detect and outline the learning groups. The aim of this work is to deliver first scientific pre-work for successfully implementation of recommender systems using social network metrics and content features of social network users for the purposes of better learning group communication and information consumption

    Initial Study on the State of the Art Solutions for the Simulation of the Thermoregulatory Sweating Conditions

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    The paper presents an initial study and basic research of the state of the art systems and solutions for the simulation of the thermoregulatory sweating conditions. The simulation of the thermoregulatory sweating conditions has been treated by many researchers, and has become over the years a major area of interest for many industries (e.g. textile, protective garments, aeronautics, automotive industries and sports). The objective of this paper is to reflect and analyse the existing literature, for this purpose. Three existing systems and two thermoregulatory models will be characterized and critically discussed. The findings support the methodology for future applied scientific research (PhD thesis), which will use existing scientific knowledge to develop a practical application using suitable technology

    TASKRADAR: TASK VISUALISATION AND MONITORING WITHIN AUTOMOTIVE PRODUCT DEVELOPMENT LIFECYCLE USING SEMANTIC TECHNOLOGIES

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    Project management within the automotive production in specific departments is still done separately and does not interact with engineering process. Our work aims on providing flexible data insights on collaboration tasks within such environments. We apply semantic technologies RDF, OWL and SPARQL with a specific domain related ontology PROTARES (PROject TAsks RESources) to interlink, describe and query domain knowledge. As proof of concept we are introducing an experimental visualisation interface called TaskRadar. Our application resides on domain ontology and allows knowledge based browsing and visualisation of tasks in development process. With this example we want to show, how semantically driven customized views can support monitoring and reflection as well as decision-making within the early phases of the automotive product lifecycle

    Initial Study on the State of the Art Solutions for the Simulation of the Thermoregulatory Sweating Conditions

    No full text
    The paper presents an initial study and basic research of the state of the art systems and solutions for the simulation of the thermoregulatory sweating conditions. The simulation of the thermoregulatory sweating conditions has been treated by many researchers, and has become over the years a major area of interest for many industries (e.g. textile, protective garments, aeronautics, automotive industries and sports). The objective of this paper is to reflect and analyse the existing literature, for this purpose. Three existing systems and two thermoregulatory models will be characterized and critically discussed. The findings support the methodology for future applied scientific research (PhD thesis), which will use existing scientific knowledge to develop a practical application using suitable technology
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